The western part of the city is often home to the poorer residents. Here there is a grunginess that permeates the town from the graffiti on the once cleaned brick buildings to the broken and unmaintained architecture. Crime runs high within the western half of town, making it the home of supernatural gangs of illicit activities. Such activities are rarely reported, however, and most residents are distrustful of individual's of authorities, and often let the powerful supernatural beings sort things out amongst themselves. Be careful wandering the Western streets after the sun falls.
Black Market
Cull & Pistol
Noah's Ark
Syn
Just like any city - Sacrosanct is not without it's deep, dark underbelly. Hidden in the graffiti-ridden streets of the West, behind closed warehouse doors, lies the Black Market. Forever moving, it's nearly impossible to find without knowing someone who knows someone. Anything you desire can be brought for a hefty price within the Black Market - be it drugs, weapons, or lives.
Hidden within the dark alleyways of the Western Ward, Cull & Pistol is a dim, often smoky bar. With a small variety of bottled and craft beers, Cull & Pistol is a quaint little neighborhood joint. With its no-frills moto, the dingy bar offers little more than liquor, music from an old jukebox, and a few frequently occupied pool tables.
Bartender Raylin Chike
Resting upon the harbor, Noah's Ark (known simply as The Ark) is a sleek superyacht known both for its fight rings and recent...renovations, of sorts. Accessible from an entrance hidden in the shadows, The Ark is a veritable Were-playground that specializes in fighting tournaments for all creatures great and small. With both singles and doubles tournaments to compete in, the title of Ark Champion is hotly contested amongst the Were population. If anything illegal is going on in the city it's sure to be happening within the back rooms or behind the ring-side bar.
Note: This is a Were only establishment. All other species will be swiftly escorted out.
Home of: Nightshade
Owner Aiden Tetradore
Co-owner Tobias Cain
Bar Manager Mira Ramos
Bartender Henry Tudor
Waitress Carolina Bedford
Within the turbulent industrial district lies this club. The warehouse doesn't look like much on the outside but it provides a memorable experience from the state of the art lighting, offbeat Victorian-inspired artwork, comfortable black leather lounges, and the infamous 'black light' room. There is a wide variety of alcohol that lines the shelves of both of the magical and ordinary variety. It is a common stomping ground for the supernatural who want to let loose and dance the night away to the music that floods the establishment. Humans are most welcome if they dare.
Owner Risque Voth
Manager Darcy Blackjack
Cats Aiden Tetradore
Cats Harlequin Westward
Grey-trimmed ears pressed tightly back against her skull, as her eyes widen in shock, as she listened to the terrified shriek that came out of the delicate witch. Too shocked and baffled by the scream and the sudden scramble to climb on top of the countertop, the peculiar lupine watches unsure really what to do. When Serafina attempted to get away and climb on top of the countertop, her foot knocked into the side of Raven's head, her jaw opening and the rat falling out from her grasp. I sharp yelp was released as another whimper could be heard from the lupine, unsure why she was struck yet again. Her trust in the raven-haired woman was immediately being undone. While the rat attempted to scamper away, Raven turned her attention on Serafina, one grey-trimmed ear twitching forward as she hears the panic in her voice, and her command to kill the rat. The bond between witch and familiar helped Raven see that Serafina was afraid of the small rodent, and it was that bond alone that caused Raven to spring and charge after the rat. The rat would zig-zag across the kitchen floor, but Raven managed to pounce upon the rodent, her dial lowering, as she sinks her teeth into the creature, shaking her dial back and forth to kill it. Eventually the lupine would unceremoniously drop the now dead rodent.
Unlike last time Raven does not come to Serafina to present the creature. Unsure of how she would react or how the witch would treat her, she stayed in her spot away from the witch. Her dial would lower as she slowly got up, backing away even further from the girl. Nails would click on the tile floor, as she backed into a corner, shaking. It was something she had done in the past when she experienced being smacked around, remembering that when she backed into an enclosed space she was left alone. So, she sat there, the lupine believing that she would not be hit a third time, if she remained far away from the creature, that for some reason, she felt a desire to be close to. It would seem that Serafina's rescue of the ghastly creatures was something her feral side could barely remember, as it pondered on the idea if indeed Serafina could be trusted.