West

The western part of the city is often home to the poorer residents. Here there is a grunginess that permeates the town from the graffiti on the once cleaned brick buildings to the broken and unmaintained architecture. Crime runs high within the western half of town, making it the home of supernatural gangs of illicit activities. Such activities are rarely reported, however, and most residents are distrustful of individual's of authorities, and often let the powerful supernatural beings sort things out amongst themselves. Be careful wandering the Western streets after the sun falls.

What You'll Find Here

Black Market
Cull & Pistol
Noah's Ark
Syn

Black Market

Just like any city - Sacrosanct is not without it's deep, dark underbelly. Hidden in the graffiti-ridden streets of the West, behind closed warehouse doors, lies the Black Market. Forever moving, it's nearly impossible to find without knowing someone who knows someone. Anything you desire can be brought for a hefty price within the Black Market - be it drugs, weapons, or lives.

What You'll Find Here

Edge of the Circle

Cull & Pistol

Hidden within the dark alleyways of the Western Ward, Cull & Pistol is a dim, often smoky bar. With a small variety of bottled and craft beers, Cull & Pistol is a quaint little neighborhood joint. With its no-frills moto, the dingy bar offers little more than liquor, music from an old jukebox, and a few frequently occupied pool tables.

Bartender Raylin Chike

Noah's Ark

Resting upon the harbor, Noah's Ark (known simply as The Ark) is a sleek superyacht known both for its fight rings and recent...renovations, of sorts. Accessible from an entrance hidden in the shadows, The Ark is a veritable Were-playground that specializes in fighting tournaments for all creatures great and small. With both singles and doubles tournaments to compete in, the title of Ark Champion is hotly contested amongst the Were population. If anything illegal is going on in the city it's sure to be happening within the back rooms or behind the ring-side bar. Note: This is a Were only establishment. All other species will be swiftly escorted out.
Home of: Nightshade

Owner Aiden Tetradore

Co-owner Tobias Cain
Bar Manager Mira Ramos
Bartender Henry Tudor
Waitress Carolina Bedford

Syn

Within the turbulent industrial district lies this club. The warehouse doesn't look like much on the outside but it provides a memorable experience from the state of the art lighting, offbeat Victorian-inspired artwork, comfortable black leather lounges, and the infamous 'black light' room. There is a wide variety of alcohol that lines the shelves of both of the magical and ordinary variety. It is a common stomping ground for the supernatural who want to let loose and dance the night away to the music that floods the establishment. Humans are most welcome if they dare.

Owner Risque Voth

Manager Darcy Blackjack
Cats Aiden Tetradore
Cats Harlequin Westward

just because you caught me, does that make it a sin?


Posted on April 14, 2017 by kearn.
West
it's a shallow little world


This whole city was unnatural, a laugh in the face of god, and so it seemed strange to think something here was out of the ordinary - but Kearn couldn't find another explanation within easy reach.

Maybe it's easy enough; she's been drugged, or was only just turned into whatever monster she is. But everything about her screams of her newness, this naked stranger with her eternity-eyes who doesn't seem to feel the cold that blows in from the harbor and cuts like a knife.

"Sacrosanct," he answers her, lips quirking with amusement at the irony of such a name for a place that was far from hallowed and holy. "The Warehouse District, more specifically." Nowhere she wanted to be, and nowhere that would take to her. He can't imagine her smelling like wet concrete and fish, eating undercooked eggs with dockworkers. No. She belonged elsewhere, belonged -

He doesn't get to finish the thought.

There's another ripple in the damp fabric of the night, another hint of that smell from another world, and both their eyes fall to the sword. He has to keep himself from flinching when she picks it up; has to keep himself from reaching for his gun as her slender hand takes that strange hilt, as a tear makes a glistening track down the curve of her cheek.

Flora's approach catches him completely unaware, a fact which he knows she'll never let him live down, and so he makes his expression extra sour when he turns toward her. "Rude. I'd say she found me." True or not, it was a lucky thing for the stranger; there were far more dangerous beasts out tonight, though it always stung to admit it.

A hunter. He turns back to the woman at Flora's admonition and sees that it is true. The sword alone should have given that away. Kearn's been off his game lately, preoccupied with the new gang in town, but that was a sorry excuse. He runs a hand along his jaw, considering her, but drops it with a scoff as the girl continues talking. "Flora," he warns, as if ever heeded his wishes.

He won't admit he's glad she's there (glad to know she's safe and glad because her presence takes some of the edge off this strange night), same as he won't admit he's grateful for the small distraction of the necklace. He glances at it, the blood-red ruby, the obvious craftsmanship, and lifts his eyes to hers. "Keep an eye on that. I've got plans for it." He waves a hand at her as she goes on, turning back toward the stranger and her sword. "We haven't gotten to introductions yet."

But as always, Flora had a point. He blows out soft breath, considering the hunter. It seemed foolish to bring her back to their home, but not as foolish as standing here waiting for an unwelcome fourth to join their little party.

"I'm Kearn, this chatterbox is Flora. She's right - you ought to come with us, get your bearings. Get clothes." His words are steady but soft - they leave room for it to still be a question, an offer, and part of him hopes she'll decline and absolve him of the responsibility he feels, having discovered her.

The other part of him...well. He's rabidly curious about the scar, the sword, and any answers that might go with them both.



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