Within the Northern vicinity of the city, the wealthy gather behind meticulously trimmed hedges and high-class architecture. The pristine streets are paved with stone and the storefronts are brightly lit and inviting - for the right clientele. In the North, every establishment is eager to cater to the rich and the wealthy. Many such places are used to the sometimes peculiar requests of the otherworldly but here there is little that money cannot buy - whether it happens to be illegal or merely involves looking the other way. Vampires and Dark Hunters are often found upon these Northern streets, their long lives often contributing to their sizable wealth which allows them the luxuries that the North provides.
Eternity
The VooDoo Room
The Witchery
The newly opened Eternity is an expensive fine dining restaurant nestled high upon the hills of the North - providing it a breathtaking view of the city below. The award-winning chefs at Eternity collaborate directly with local farmers and producers to source the freshest ingredients for its ever-changing menu. The staff at Eternity pride themselves on serving each customer's unique dietary needs - from the vampiric to the mortal races. Reservations are strongly encouraged as Eternity is frequently booked to capacity.
Located in the heart of the North, the Voodoo Room is the spirits lover's destination of choice in Sacrosanct. The Voodoo room is a craft cocktail bar that aims to provide an eclectic and exotic atmosphere. Nestled among the William Morris wallpaper, gold, and wood, you will find a new kind of neighborhood cocktail bar. One where hospitality and skill work in concert. With intoxicating liquors and a voodoo vibe, the Voodoo room will keep you coming back for more. Guided by the mantra of providing a one of a kind, high-end experience, the Voodoo Room's mixologists meet the highest standards with a fantastically themed selection of cocktails and specials.
Dark, Gothic, and thoroughly theatrical, the Witchery is a place to indulge yourself with it's lavish, theatrical suites. Whatever room you choose, you'll find glamor, indulgence, and luxury. From the Vestry to the Library and the Armory, the suites of the Witchery are nothing short of sensually romantic. A stay at the Witchery is not complete without dining in the rich baroque surroundings of the original oak-paneled hotel or among the elegant candle-lit charms of the Secret Garden. Whether you stay or dine, The Witchery is an unforgettably magical experience.
Oh mercy, will it overcome us Perhaps it was the strange circumstances or even the strange individuals crowding around her, but the young were-anaconda felt constricted in a manner she had previously only known how to inflict upon others. There had been multiple new additions of faces and smells and voices that were unfamiliar; a wolf, a hunter... The only face that the woman felt a stirring of recognition for was the brunette witch that she had had previous interaction with. This previous interaction had instilled a certain kind of innate trust for the witch that she hadn't intended to foster, of that Bethel was sure. Even so, Serafina marked a sort of safety as she had provided the anaconda with the amulet that had made her transformations remarkably less painful. The idea of less pain was something the young woman desired to transform the current situation into, though that? That notion felt so far away, as if impossible without the help of the vampire that had caused the physical trauma in the first place. Isolt felt guilt, of course, but Bethel had little contact with vampires that not been worrisome... was now truly the time to change this? It was at the snarky words of the blonde, strange hunter that Bethel blinked back her daze and nodded minutely. "...I d-d..." Resigned, Bethel exhaled heavily before naming the individual's blood donation she would prefer. "If it has to be a vampire... Would Isolt do the honors? I w-want to t-try magic f-first.." The pain had begun to come in waves, as if preparing her body for something worse in the future. Though that prediction loomed in her mind, Bethel had begun to catch the wariness in the hunter's tone that was pointed at Serafina and instinctually, the woman felt a surge of energy in the form of adrenaline rush through her instead of a tide of pain. If there was something wrong within the immediate vicinity of the witch who would offer the most harmless form of healing, Bethel felt inspired to help and attempt to ignore the pain pulsing from her injuries. It was with a hint of surprise that the were-anaconda noted the presence of the were-wolf, lurking beside the offending vampire and the witch with a familiarity that the young woman could relegate to the potential that she was the witch's familiar. Was that normal, here? A shudder of preemptive disdain for the idea replaced her inspiration to provide aid towards the offending object that had become the source of worry for the group and she took a shuddering breath in order to still herself once more and accept another rushing tide of pain. "...I do not have venom, but maybe the gloves won't hurt my anaconda while you try to decide what to do with them." The words were offered as a sort of payment for whatever treatment she might need to receive to heal. Swallowing whatever kind of offended emotions that might have surfaced in wake of the car accident, Bethel moved her questioning gaze to the witch and vampire who seemed to have a certain understanding about the villainous gloves that perturbed the hunter so. Bethel Mercy Ayer -- were-anaconda -- played by auree |